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Borscht in low gravity
Borscht in low gravityA family restaurant under the first Martian dome: grandma spins vinyl behind the counter while dumplings drift slower than on Earth. A tycoon game about food, delivery and homesickness.

Ideas & Concepts

Spin three reels and get a concept nobody has pitched yet. Then watch the brainstorming board take the one you like and grow it into a game, a brand or a film.

Open the tool

Ideas are a numbers game. Play it.

Three reels, 64 stops, zero blank pages. Spin, hold a reel you like, spin again. Every stop is a real card: a picture, a line, a pitch. None of them existed this morning.

The brainstorming board does the same with your brief instead of random words. It throws ideas in batches, you keep what stings, and every next card grows out of the last one.

One word in, thirty cards out

A session is a board. Ideas arrive in packs; a wire pulled from any card asks for more: a mutation, a question, a tension, a picture, a mechanic. Nothing sinks into a chat scroll. Every card stays where it was born, next to what it came from.

Three stops that became projects

An octopus barista launches a startup in an abandoned water park → a cozy game

The reels said water park, the board said game. Five minutes later: a logline, a core loop, the main risk, the hook, a mutation into 1987 and the key art.

The brainstorming board: the coffee-shop session, three ideas wide and a wire to every card that grew from themKey art: the octopus barista behind a slide turned into a bar at the bottom of an empty pool

Then the hero went to the 3D tool. One picture in, a model out. Turn it.

A first look at the game: the pool from above, the queue, the bar under the slide
A grandma DJ runs a marathon inside a washing machine → a fitness brand

A joke on the reel turned into a brand card: the drum is the dial, your pace is the rotation. The poster, the merch and the app screen came off the same board in one afternoon.

01
The poster
02
The merch
03
The app
A school choir does tattoos on a train that never stops → a short film

The strangest stop made the best film. Three storyboard frames, then the camera moved.

01
Boarding at dusk
02
Notes on their arms
03
The finale at sunrise

Then the idea rides on

A card is not the end. From the same wire it goes to pictures, video, 3D, a script or a game design document. Three stops, three clips, one board.

game
The game: first trailer shot
brand
The brand: vertical spot
film
The film: the finale

What a card can grow into

The pin’s palette: invent, open up, check, or just leave a note

Pull a wire from any card into empty space. Invent: an idea, a mutation, a tension, a bridge. Open up: a key moment, building blocks, an image, a pitch. Check: a question, an assumption, what already exists, a probe, the scope. Or just a note. Every answer is a new card, wired to its parent.

Start with anything

A word, a link, a photo of a napkin, or nothing at all: the board can start from a random article and still land somewhere that is yours.

Open the brainstorming board

See a storyboard become a film