Ideas & Concepts
Spin three reels and get a concept nobody has pitched yet. Then watch the brainstorming board take the one you like and grow it into a game, a brand or a film.

Ideas are a numbers game. Play it.
Three reels, 64 stops, zero blank pages. Spin, hold a reel you like, spin again. Every stop is a real card: a picture, a line, a pitch. None of them existed this morning.
The brainstorming board does the same with your brief instead of random words. It throws ideas in batches, you keep what stings, and every next card grows out of the last one.
One word in, thirty cards out
A session is a board. Ideas arrive in packs; a wire pulled from any card asks for more: a mutation, a question, a tension, a picture, a mechanic. Nothing sinks into a chat scroll. Every card stays where it was born, next to what it came from.
Three stops that became projects
An octopus barista launches a startup in an abandoned water park → a cozy game
The reels said water park, the board said game. Five minutes later: a logline, a core loop, the main risk, the hook, a mutation into 1987 and the key art.


Then the hero went to the 3D tool. One picture in, a model out. Turn it.


A grandma DJ runs a marathon inside a washing machine → a fitness brand
A joke on the reel turned into a brand card: the drum is the dial, your pace is the rotation. The poster, the merch and the app screen came off the same board in one afternoon.



A school choir does tattoos on a train that never stops → a short film
The strangest stop made the best film. Three storyboard frames, then the camera moved.



Then the idea rides on
A card is not the end. From the same wire it goes to pictures, video, 3D, a script or a game design document. Three stops, three clips, one board.



What a card can grow into

Pull a wire from any card into empty space. Invent: an idea, a mutation, a tension, a bridge. Open up: a key moment, building blocks, an image, a pitch. Check: a question, an assumption, what already exists, a probe, the scope. Or just a note. Every answer is a new card, wired to its parent.
Start with anything
A word, a link, a photo of a napkin, or nothing at all: the board can start from a random article and still land somewhere that is yours.
